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Toshio Iwai
is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. ==Education and early work==
Iwai was born in Kira, Aichi, Japan. As a child, he spent time creating flip book-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him.〔(Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile ) Retrieved July 29, 2006〕 In 1981 Iwai matriculated in the Fine Arts Department at the University of Tsukuba, studying Plastic Art and Mixed Media.〔(Toshio Iwai Profile by Unknown User at NYU Tisch School of the Arts Interactive Telecommunications Program ) Retrieved July 29, 2006〕 Influenced by the work of Norman McLaren,〔(A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993) ) Retrieved July 29, 2006〕 he began producing installation art that combined pre-cinema animation techniques (the phenakistoscope and the zoetrope) with modern methods of image capture and creation (photocopiers, video cameras and computer graphics) and of stroboscopic lighting (video monitors, video projectors and LEDs).〔〔(Animation World Magazine: Pre-Cinema Toys Inspire Multimedia Artist Iwai, by Deanna Morse (February, 1999) ) Retrieved July 29, 2006〕 His 1985 installation ''Time Stratum'' won the Gold prize at the High Technology Art Exhibition '85, held in Shibuya Seibu, Tokyo.〔 ''Time Stratum II'' was awarded the Grand Prize at the 17th Contemporary Japanese Art Exhibition, Meguro Art Museum, Tokyo.〔 In 1987 Iwai graduated from the University of Tsukuba with a master's degree in Plastic Art and Mixed Media.〔 In the same year, Iwai designed his first published videogame, ''Otocky'', in association with ASCII Corporation.〔 In 1991-92 Iwai was an Artist-in-Residence at the Exploratorium in San Francisco, California, where he created two exhibits that are now part of the museum's permanent collection, ''Well of Lights'' (1992) and ''Music Insects'' (1992).〔 ''Music Insects'' became the foundation for his unpublished video game ''Sound Fantasy''.〔 This period of work culminated in ''Another Time, Another Space'' (1993), an interactive installation devised for Antwerp Centraal Station, Belgium. The installation used 15 video cameras to capture live images of visitors to the station; 30 computers manipulated the video feeds output to 30 video monitors in real-time, introducing visual effects such as time-lapse delays, slow-motion effects and time compression.〔
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